3.5.1 has now been released. I’ve just deployed it, so safe to do so!
NodeBB Global Tchat : Forum with many users performance issues
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An idea for where to put this code before I open a thread an NodeBB communauty ?
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@DownPW not specifically, no, as there is an existing function with the same name. The comma at the end of the revised function would indicate part of an existing array but I’m not entirely sure of where it should be placed - or if it should override the existing function altogether (which I don’t think is the case).
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@phenomlab arf I hope i have an answers in nodeBB
But it’s an async function maybe here :
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@DownPW you can always experiment
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@phenomlab no luck
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@DownPW what have you tried?
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@phenomlab lot of things
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@DownPW can you provide some brief examples?
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'use strict'; const winston = require('winston'); const user = require('../user'); const notifications = require('../notifications'); const sockets = require('../socket.io'); const plugins = require('../plugins'); const meta = require('../meta'); module.exports = function (Messaging) { Messaging.notifyQueue = {}; // Only used to notify a user of a new chat message, see Messaging.notifyUser Messaging.notifyUsersInRoom = async (fromUid, roomId, messageObj) => { let uids = await Messaging.getUidsInRoom(roomId, 0, -1); uids = await user.blocks.filterUids(fromUid, uids); let data = { roomId: roomId, fromUid: fromUid, message: messageObj, uids: uids, }; data = await plugins.hooks.fire('filter:messaging.notify', data); if (!data || !data.uids || !data.uids.length) { return; } uids = data.uids; uids.forEach((uid) => { data.self = parseInt(uid, 10) === parseInt(fromUid, 10) ? 1 : 0; Messaging.pushUnreadCount(uid); sockets.in(`uid_${uid}`).emit('event:chats.receive', data); }); if (messageObj.system) { return; } // Delayed notifications let queueObj = Messaging.notifyQueue[`${fromUid}:${roomId}`]; if (queueObj) { queueObj.message.content += `\n${messageObj.content}`; clearTimeout(queueObj.timeout); } else { queueObj = { message: messageObj, }; Messaging.notifyQueue[`${fromUid}:${roomId}`] = queueObj; } queueObj.timeout = setTimeout(async () => { try { await sendNotifications(fromUid, uids, roomId, queueObj.message); } catch (err) { winston.error(`[messaging/notifications] Unabled to send notification\n${err.stack}`); } }, meta.config.notificationSendDelay * 1000); if (roomId != 11) { // 5 Is the ID of the ID of the global chat room. Messaging.getUidsInRoom(roomId, 0, -1); // Proceed as normal. } else { user.getUidsFromSet('users:online', 0, -1); // Only notify online users. } }; async function sendNotifications(fromuid, uids, roomId, messageObj) { const isOnline = await user.isOnline(uids); uids = uids.filter((uid, index) => !isOnline[index] && parseInt(fromuid, 10) !== parseInt(uid, 10)); if (!uids.length) { return; } const { displayname } = messageObj.fromUser; const isGroupChat = await Messaging.isGroupChat(roomId); const notification = await notifications.create({ type: isGroupChat ? 'new-group-chat' : 'new-chat', subject: `[[email:notif.chat.subject, ${displayname}]]`, bodyShort: `[[notifications:new_message_from, ${displayname}]]`, bodyLong: messageObj.content, nid: `chat_${fromuid}_${roomId}`, from: fromuid, path: `/chats/${messageObj.roomId}`, }); delete Messaging.notifyQueue[`${fromuid}:${roomId}`]; notifications.push(notification, uids); } };
nodebb build is ok with this code but I don’t see any diiference of latencies
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'use strict'; const winston = require('winston'); const user = require('../user'); const notifications = require('../notifications'); const sockets = require('../socket.io'); const plugins = require('../plugins'); const meta = require('../meta'); module.exports = function (Messaging) { Messaging.notifyQueue = {}; // Only used to notify a user of a new chat message, see Messaging.notifyUser Messaging.notifyUsersInRoom = async (fromUid, roomId, messageObj) => { let uids = await Messaging.getUidsInRoom(roomId, 0, -1); uids = await user.blocks.filterUids(fromUid, uids); let data = { roomId: roomId, fromUid: fromUid, message: messageObj, uids: uids, }; data = await plugins.hooks.fire('filter:messaging.notify', data); if (!data || !data.uids || !data.uids.length) { return; } uids = data.uids; uids.forEach((uid) => { data.self = parseInt(uid, 10) === parseInt(fromUid, 10) ? 1 : 0; Messaging.pushUnreadCount(uid); sockets.in(`uid_${uid}`).emit('event:chats.receive', data); }); if (messageObj.system) { return; } // Delayed notifications let queueObj = Messaging.notifyQueue[`${fromUid}:${roomId}`]; if (queueObj) { queueObj.message.content += `\n${messageObj.content}`; clearTimeout(queueObj.timeout); } else { queueObj = { message: messageObj, }; Messaging.notifyQueue[`${fromUid}:${roomId}`] = queueObj; } queueObj.timeout = setTimeout(async () => { try { await sendNotifications(fromUid, uids, roomId, queueObj.message); } catch (err) { winston.error(`[messaging/notifications] Unabled to send notification\n${err.stack}`); } }, meta.config.notificationSendDelay * 1000); }; async function sendNotifications(fromuid, uids, roomId, messageObj) { const isOnline = await user.isOnline(uids); uids = uids.filter((uid, index) => !isOnline[index] && parseInt(fromuid, 10) !== parseInt(uid, 10)); if (!uids.length) { return; } if (roomId != 11) { // 5 Is the ID of the ID of the global chat room. Messaging.getUidsInRoom(roomId, 0, -1); // Proceed as normal. } else { user.getUidsFromSet('users:online', 0, -1); // Only notify online users. } const { displayname } = messageObj.fromUser; const isGroupChat = await Messaging.isGroupChat(roomId); const notification = await notifications.create({ type: isGroupChat ? 'new-group-chat' : 'new-chat', subject: `[[email:notif.chat.subject, ${displayname}]]`, bodyShort: `[[notifications:new_message_from, ${displayname}]]`, bodyLong: messageObj.content, nid: `chat_${fromuid}_${roomId}`, from: fromuid, path: `/chats/${messageObj.roomId}`, }); delete Messaging.notifyQueue[`${fromuid}:${roomId}`]; notifications.push(notification, uids); } };
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